![]() ![]() In Iron Marines Invasion, you will be planning different space trips that will allow you to enter each planet. The sequel to this success of Ironhide comes with multiple new features and dozens of new planets and characters that you will discover as the games go by. These ideas and other modifiers increase the damage dealt by cavalry during combat.Iron Marines Invasion is a strategic RPG that will allow you to participate in space battles similar to those you can play in the classic Starcraft. Siamese idea 2: Advanced Elephant Warfare.These ideas are added to the cavalry fire modifier from military technology which is one of the casualties multipliers which determine how much damage your cavalry ultimately deals during the fire phase of combat. The Tribes estate applies a modifier depending on its loyalty and influence levels (from 0 to −20%).The Cossacks estate applies a modifier depending on its loyalty and influence levels (from +20% to −20%).Aristocratic-Economic: The Court of Wards and Liveries.Oirat idea 1: Fearsome Warriors of Tumu.Nanbu idea 2: Owner of the 'Nine Gates'.Couronian idea 7: Promote the Curonian Kings.Circassian idea 1: Horsemen of the Steppe.Scandinavian idea 5: Finnish Hakkapeliitta.Horde government idea 1: Horse-lords of the Steppes.These ideas and other modifiers reduce the cost of recruiting and maintaining cavalry. Native American tech groups have no cavalry until military tech level 6 (historically, the horse was extinct in the Americas until its reintroduction by the Europeans). They are more powerful than infantry, especially during the shock phase of combat. Cavalry costs 2.5 times as much as infantry. Total cavalry pips by tech group compared to tech levelĬavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. North Western Native idea 1: Raid Warfare.These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. +10% Is Confucian (with Shinto harmonized).+10% Is Mayan (with the Central Armories reform). ![]() +10% Is the Emperor of China (with the Boost Officer Corps decree).Teutonic idea 3: Adjust our Infantry Tactics.Sadiyan idea 6: Reform the Sadiya Armies.Livonian Knight idea 7: Military Reforms.Laotian idea 5: Laotian Elephant Cavalry.Jaunpuri idea 7: Modernization of the Army.Interlacustrine idea 6: Unity of the Clans.French Ducal idea 3: Qui Ruit Et Lethum.Eastern Algonquian idea 6: White-Tialed Deer.Dithmarscher idea 1: Resistance to Feudalism.Deccani Sultanate idea 4: Purchase Habshis.Dai Viet idea 1: The Great Proclamation.Chickasaw idea 2: Spartans of the Lower Mississippi.Brazilian idea 4: Halting Foreign Incursions.Innovative-Quality: Modern Firearm Techniques.Italian idea 2: The Tradition of the Legion.Dalmatian idea 5: Dalmatian Independent Army.These ideas and other modifiers increase the damage dealt by infantry during combat. Odoyev idea 5: Cities of the Upper Oka Valley.These ideas and other modifiers reduce the cost of recruiting and maintaining infantry. The core of any army, infantry are required in order to hold the main line. Total infantry pips by tech group compared to tech level ![]()
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